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AgeCommit message (Expand)Author
2015-09-23Fix for path text orientation when rotating screen.vng
2015-09-23aligning every glyph in StraightTextElement to pixel boundary for non-blurry ...rachytski
2015-09-23using separate displayList for straight text elements and drawing them with g...rachytski
2015-09-23added quick fix for drawing straight texts and POI's sharp, while other eleme...rachytski
2015-09-23flushing Screen before rendering DisplayList for correct primitives ordering.rachytski
2015-09-23setting for rendering precise solid path instead of fast and non-accurate.rachytski
2015-09-23Remove fonts logging - it's useless, we do logs for FT2 errors.vng
2015-09-23Add production logging for fonts and maps.vng
2015-09-23added OverlayElement::point for querying element point by EPosition.rachytski
2015-09-23added CoverageGenerator pausing and Coverage caching command cancellation for...rachytski
2015-09-23Framework::GetVisiblePOI is working for symbols now.vng
2015-09-23added selectOverlayElements by Rectrachytski
2015-09-23added support for UserInfo in OverlayElementrachytski
2015-09-23Add fileName to the incorrect font logging.vng
2015-09-23Add errors handling in fonts loading.vng
2015-09-23Warning fixAlex Zolotarev
2015-09-23fixed crash on Prestigio Multipad tablet.rachytski
2015-09-23fixed symbol rendering in RenderPolicyMT.rachytski
2015-09-23fixed text rendering in non-glsl implementation.rachytski
2015-09-23fixed dangling function and symbol pointers.rachytski
2015-09-23Fix warning.vng
2015-09-23fixed compilation error for Xcode.rachytski
2015-09-23added CompassArrow GUI element.rachytski
2015-09-23prototype support for shader-performed text rotation.rachytski
2015-09-23Revert "using OverlayElement::depth as a visualPriority for elements filterin...Alex Zolotarev
2015-09-23changes according to code review.rachytski
2015-09-23using system-memory buffer and glBufferSubData if glMapBuffer fails. it happe...rachytski
2015-09-23fixed rendering issues on "Samsung Electronics - FIMG-3DSE" GPU.rachytski
2015-09-23using OverlayElement::depth as a visualPriority for elements filtering in Ove...rachytski
2015-09-23changes according to code review.rachytski
2015-09-23splitting the SkinPage::uploadQueue into small chunks and adding ECheckPoint ...rachytski
2015-09-23renamed ECheckPoint to EFramePoint and added separate ECheckPoint packet type...rachytski
2015-09-23added function for getting information about yg::DataFormat.rachytski
2015-09-23Minor changes (replace pow(2, X) with 1 << X).vng
2015-09-23using glReadPixels only on PowerVR devices on Android.rachytski
2015-09-23[opengl] Fixed "griddy" 4bit textures on Nvidia Tegra GPUsAlex Zolotarev
2015-09-23restored yg_test's rachytski
2015-09-23[android] Fix font name paths.vng
2015-09-23fixed bug with "number of periods on the texture" calculation.rachytski
2015-09-23implemented mechanism for drawable resources caching. this will allow us to u...rachytski
2015-09-23Deffering adding the gui::Element into the yg::Overlay until the guy::Control...rachytski
2015-09-23fixed bug with offsetting TextElements.rachytski
2015-09-23added methods for querying country name if the model is empty.rachytski
2015-09-23moved some methods into base classes, simplified some code.rachytski
2015-09-23better remove-change geometry-add pattern for guy::Element.rachytski
2015-09-23added "invalid" flag to OverlayElement.rachytski
2015-09-23added GUI library and added it into all projects.rachytski
2015-09-23added hitTest and roughHitTest to OverlayElement.rachytski
2015-09-23added ShapeRenderer::drawRoundedRectangle.rachytski
2015-09-23added GeometryBatcher::addTexturedFanStrided.rachytski