From 0cb5cd6f0d7a875e6b71ad02a4da76ec403de8e6 Mon Sep 17 00:00:00 2001 From: "r.kuznetsov" Date: Sat, 5 Aug 2017 10:36:21 +0300 Subject: Refactored render layers and GLState --- drape_frontend/user_mark_shapes.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'drape_frontend/user_mark_shapes.hpp') diff --git a/drape_frontend/user_mark_shapes.hpp b/drape_frontend/user_mark_shapes.hpp index 106df084f8..299272e624 100644 --- a/drape_frontend/user_mark_shapes.hpp +++ b/drape_frontend/user_mark_shapes.hpp @@ -25,7 +25,7 @@ struct UserMarkRenderParams bool m_hasTitlePriority = false; uint16_t m_priority = 0; float m_depth = 0.0; - dp::GLState::DepthLayer m_depthLayer = dp::GLState::UserMarkLayer; + RenderState::DepthLayer m_depthLayer = RenderState::UserMarkLayer; bool m_hasCreationAnimation = false; bool m_justCreated = false; bool m_isVisible = true; @@ -49,7 +49,7 @@ struct LineLayer struct UserLineRenderParams { int m_minZoom = 1; - dp::GLState::DepthLayer m_depthLayer = dp::GLState::UserLineLayer; + RenderState::DepthLayer m_depthLayer = RenderState::UserLineLayer; std::vector m_layers; m2::SharedSpline m_spline; }; -- cgit v1.2.3