From c34b0b50e13e286abafe8351475670b47937c3dc Mon Sep 17 00:00:00 2001 From: rachytski Date: Thu, 15 Nov 2012 22:58:45 +0300 Subject: separated OpenGL-dependent classes into separate namespace for better modularity and easier porting. --- iphone/Maps/Classes/EAGLView.mm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'iphone/Maps/Classes/EAGLView.mm') diff --git a/iphone/Maps/Classes/EAGLView.mm b/iphone/Maps/Classes/EAGLView.mm index cacb544b5a..d4553778fa 100644 --- a/iphone/Maps/Classes/EAGLView.mm +++ b/iphone/Maps/Classes/EAGLView.mm @@ -9,7 +9,7 @@ #include "Framework.h" #include "../../graphics/resource_manager.hpp" -#include "../../graphics/internal/opengl.hpp" +#include "../../graphics/opengl/opengl.hpp" #include "../../graphics/data_formats.hpp" #include "../../map/render_policy.hpp" @@ -123,7 +123,7 @@ { frameBuffer->onSize(width, height); - shared_ptr screen = renderPolicy->GetDrawer()->screen(); + shared_ptr screen = renderPolicy->GetDrawer()->screen(); /// free old render buffer, as we would not create a new one. screen->resetRenderTarget(); @@ -143,7 +143,7 @@ GetFramework().OnSize(width, height); screen->beginFrame(); - screen->clear(graphics::gl::Screen::s_bgColor); + screen->clear(graphics::Screen::s_bgColor); screen->endFrame(); } -- cgit v1.2.3