#pragma once #include "utils/projection.hpp" namespace dp { namespace depth { float constexpr kMyPositionMarkDepth = kMaxDepth - 1.0f; } // namespace depth namespace displacement { int constexpr kDefaultMode = 0x1; int constexpr kHotelMode = 0x2; } // namespace displacement uint32_t constexpr kScreenPixelRectExtension = 75; // in pixels. } // namespace dp