#pragma once #include "utils/projection.hpp" namespace dp { namespace depth { float constexpr POSITION_ACCURACY = minDepth + 1.0f; float constexpr MY_POSITION_MARK = maxDepth - 1.0f; } // namespace depth namespace displacement { int constexpr kDefaultMode = 0x1; int constexpr kHotelMode = 0x2; int constexpr kAllModes = kDefaultMode | kHotelMode; } // namespace displacement } // namespace dp