#pragma once #include "drape/graphics_context.hpp" #include "drape/gpu_buffer.hpp" #include "drape/pointers.hpp" namespace dp { class DataBufferBase { public: virtual ~DataBufferBase() = default; virtual uint32_t GetCapacity() const = 0; virtual uint32_t GetCurrentSize() const = 0; virtual uint32_t GetAvailableSize() const = 0; virtual uint8_t GetElementSize() const = 0; virtual void Seek(uint32_t elementNumber) = 0; virtual void const * Data() const = 0; virtual void UploadData(ref_ptr context, void const * data, uint32_t elementCount) = 0; virtual void * Map(ref_ptr context, uint32_t elementOffset, uint32_t elementCount) = 0; virtual void UpdateData(void * destPtr, void const * srcPtr, uint32_t elementOffset, uint32_t elementCount) = 0; virtual void Unmap(ref_ptr context) = 0; virtual void Bind() = 0; }; class DataBuffer { public: DataBuffer(uint8_t elementSize, uint32_t capacity); ref_ptr GetBuffer() const; void MoveToGPU(ref_ptr context, GPUBuffer::Target target, uint64_t batcherHash); private: // Definition of this method is in a .mm-file. drape_ptr CreateImplForMetal(ref_ptr context, void const * data, uint8_t elementSize, uint32_t capacity); // Definition of this method is in a separate .cpp-file. drape_ptr CreateImplForVulkan(ref_ptr context, void const * data, uint8_t elementSize, uint32_t capacity, uint64_t batcherHash); drape_ptr m_impl; }; class DataBufferMapper { public: DataBufferMapper(ref_ptr context, ref_ptr buffer, uint32_t elementOffset, uint32_t elementCount); ~DataBufferMapper(); void UpdateData(void const * data, uint32_t elementOffset, uint32_t elementCount); private: ref_ptr m_context; ref_ptr m_buffer; void * m_ptr; }; } // namespace dp