#pragma once #include "drape/color.hpp" #include "drape/overlay_tree.hpp" namespace dp { class GraphicsContext; class DebugRenderer { public: virtual ~DebugRenderer() = default; virtual bool IsEnabled() const = 0; virtual void DrawRect(ref_ptr context, ScreenBase const & screen, m2::RectF const & rect, Color const & color) = 0; virtual void DrawArrow(ref_ptr context, ScreenBase const & screen, OverlayTree::DisplacementData const & data) = 0; }; } // namespace dp