TARGET = drape TEMPLATE = lib CONFIG += staticlib warn_on DEPENDENCIES = base ROOT_DIR = .. SHADER_COMPILE_ARGS = $$PWD/shaders shader_index.txt shader_def include($$ROOT_DIR/common.pri) DRAPE_DIR = . include($$DRAPE_DIR/drape_common.pri) SOURCES += glfunctions.cpp OTHER_FILES += \ shaders/texturing_vertex_shader.vsh \ shaders/texturing_fragment_shader.fsh \ shaders/shader_index.txt \ shaders/line_vertex_shader.vsh \ shaders/line_fragment_shader.fsh \ shaders/text_fragment_shader.fsh \ shaders/text_vertex_shader.vsh \