#import #include "drape/data_buffer.hpp" #include "drape/data_buffer_impl.hpp" #include "drape/metal/metal_base_context.hpp" #include "drape/pointers.hpp" #include "base/assert.hpp" #include #include namespace dp { namespace metal { class MetalGPUBuffer : public BufferBase { public: MetalGPUBuffer(ref_ptr context, void const * data, uint8_t elementSize, uint32_t capacity); void UploadData(void const * data, uint32_t elementCount); void * Map(uint32_t elementOffset, uint32_t elementCount); void UpdateData(void * gpuPtr, void const * data, uint32_t elementOffset, uint32_t elementCount); id GetMetalBuffer() const { return m_metalBuffer; } protected: void Resize(ref_ptr context, void const * data, uint32_t elementCount); id m_metalBuffer; }; class MetalGpuBufferImpl : public DataBufferImpl { public: template MetalGpuBufferImpl(Args &&... params) : DataBufferImpl(std::forward(params)...) {} void const * Data() const override { ASSERT(false, ("Retrieving of raw data is unavailable for GPU buffer")); return nullptr; } void UploadData(ref_ptr context, void const * data, uint32_t elementCount) override { UNUSED_VALUE(context); m_buffer->UploadData(data, elementCount); } void UpdateData(void * destPtr, void const * srcPtr, uint32_t elementOffset, uint32_t elementCount) override { m_buffer->UpdateData(destPtr, srcPtr, elementOffset, elementCount); } void * Map(ref_ptr context, uint32_t elementOffset, uint32_t elementCount) override { UNUSED_VALUE(context); return m_buffer->Map(elementOffset, elementCount); } id GetMetalBuffer() const { return m_buffer->GetMetalBuffer(); } void Bind() override {} void Unmap(ref_ptr) override {} }; } // namespace metal } // namespace dp