#pragma once #include "drape/glsl_types.hpp" #include namespace dp { class UniformValue { public: static void ApplyRaw(int8_t location, glsl::mat4 const & m); static void ApplyRaw(int8_t location, float f); static void ApplyRaw(int8_t location, glsl::vec2 const & v); static void ApplyRaw(int8_t location, glsl::vec3 const & v); static void ApplyRaw(int8_t location, glsl::vec4 const & v); static void ApplyRaw(int8_t location, int i); static void ApplyRaw(int8_t location, glsl::ivec2 const & v); static void ApplyRaw(int8_t location, glsl::ivec3 const & v); static void ApplyRaw(int8_t location, glsl::ivec4 const & v); }; } // namespace dp