#include "drape/viewport.hpp" #include "drape/gl_functions.hpp" namespace dp { Viewport::Viewport(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h) : m_zero(x0, y0) , m_size(w, h) {} void Viewport::SetViewport(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h) { m_zero = m2::PointU(x0, y0); m_size = m2::PointU(w, h); } uint32_t Viewport::GetX0() const { return m_zero.x; } uint32_t Viewport::GetY0() const { return m_zero.y; } uint32_t Viewport::GetWidth() const { return m_size.x; } uint32_t Viewport::GetHeight() const { return m_size.y; } void Viewport::Apply(ref_ptr context) const { context->SetViewport(GetX0(), GetY0(), GetWidth(), GetHeight()); } } // namespace dp