#pragma once #include "animation.hpp" #include "interpolators.hpp" namespace df { class ArrowAnimation : public Animation { public: ArrowAnimation(m2::PointD const & startPos, m2::PointD const & endPos, double moveDuration, double startAngle, double endAngle); void Init(ScreenBase const & screen, TPropertyCache const & properties) override; Animation::Type GetType() const override { return Animation::Type::Arrow; } TAnimObjects const & GetObjects() const override; bool HasObject(Object object) const override; TObjectProperties const & GetProperties(Object object) const override; bool HasProperty(Object object, ObjectProperty property) const override; void SetMaxDuration(double maxDuration) override; void SetMinDuration(double minDuration) override; double GetDuration() const override; double GetMinDuration() const override; double GetMaxDuration() const override; bool IsFinished() const override; void Advance(double elapsedSeconds) override; void Finish() override; bool GetProperty(Object object, ObjectProperty property, PropertyValue & value) const override; bool GetTargetProperty(Object object, ObjectProperty property, PropertyValue & value) const override; private: bool GetProperty(Object object, ObjectProperty property, bool targetValue, PropertyValue & value) const; TAnimObjects m_objects; TObjectProperties m_properties; PositionInterpolator m_positionInterpolator; AngleInterpolator m_angleInterpolator; }; } // namespace df