#pragma once #include "drape_frontend/drape_api.hpp" #include "drape_frontend/render_state_extension.hpp" #include "drape/render_bucket.hpp" #include "drape/texture_manager.hpp" #include #include #include namespace df { struct DrapeApiRenderProperty { std::string m_id; m2::PointD m_center; std::vector>> m_buckets; }; class DrapeApiBuilder { public: void BuildLines(ref_ptr context, DrapeApi::TLines const & lines, ref_ptr textures, std::vector> & properties); }; } // namespace df