#pragma once #include "drape_frontend/drape_api.hpp" #include "drape_frontend/render_state.hpp" #include "drape/render_bucket.hpp" #include "drape/texture_manager.hpp" #include "std/string.hpp" #include "std/utility.hpp" #include "std/vector.hpp" namespace df { struct DrapeApiRenderProperty { string m_id; m2::PointD m_center; vector>> m_buckets; }; class DrapeApiBuilder { public: DrapeApiBuilder() = default; void BuildLines(DrapeApi::TLines const & lines, ref_ptr textures, vector> & properties); }; } // namespace df