#pragma once #include "animation_system.hpp" #include "drape/pointers.hpp" #include "geometry/any_rect2d.hpp" namespace df { class KineticScroller { public: KineticScroller(); void InitGrab(ScreenBase const & modelView, double timeStamp); bool IsActive() const; void GrabViewRect(ScreenBase const & modelView, double timeStamp); void CancelGrab(); drape_ptr CreateKineticAnimation(ScreenBase const & modelView); private: double m_lastTimestamp; m2::AnyRectD m_lastRect; m2::PointD m_direction; }; } // namespace df