#include "drape_frontend/requested_tiles.hpp" namespace df { void RequestedTiles::Set(ScreenBase const & screen, bool have3dBuildings, TTilesCollection && tiles) { lock_guard lock(m_mutex); m_tiles = move(tiles); m_screen = screen; m_have3dBuildings = have3dBuildings; } TTilesCollection RequestedTiles::GetTiles() { TTilesCollection tiles; { lock_guard lock(m_mutex); m_tiles.swap(tiles); } return tiles; } ScreenBase RequestedTiles::GetScreen() { lock_guard lock(m_mutex); return m_screen; } bool RequestedTiles::Have3dBuildings() { lock_guard lock(m_mutex); return m_have3dBuildings; } bool RequestedTiles::CheckTileKey(TileKey const & tileKey) const { lock_guard lock(m_mutex); if (m_tiles.empty()) return true; return m_tiles.find(tileKey) != m_tiles.end(); } } //namespace df