#pragma once #include "drape/pointers.hpp" #include namespace df { class Message; enum class MessagePriority; class BaseRenderer; class ThreadsCommutator { public: enum ThreadName { RenderThread, ResourceUploadThread }; void RegisterThread(ThreadName name, BaseRenderer * acceptor); void PostMessage(ThreadName name, drape_ptr && message, MessagePriority priority); private: using TAcceptorsMap = std::map; TAcceptorsMap m_acceptors; }; } // namespace df