#include "editor/editable_feature_source.hpp" #include "editor/osm_editor.hpp" using namespace std; FeatureStatus EditableFeatureSource::GetFeatureStatus(uint32_t index) const { osm::Editor & editor = osm::Editor::Instance(); return editor.GetFeatureStatus(m_handle.GetId(), index); } unique_ptr EditableFeatureSource::GetModifiedFeature(uint32_t index) const { osm::Editor & editor = osm::Editor::Instance(); auto const emo = editor.GetEditedFeature(FeatureID(m_handle.GetId(), index)); if (emo) return make_unique(*emo); return {}; } void EditableFeatureSource::ForEachAdditionalFeature(m2::RectD const & rect, int scale, function const & fn) const { osm::Editor & editor = osm::Editor::Instance(); editor.ForEachCreatedFeature(m_handle.GetId(), fn, rect, scale); }