#include "generator/tesselator.hpp" #include "coding/geometry_coding.hpp" #include "coding/writer.hpp" #include "geometry/robust_orientation.hpp" #include "base/assert.hpp" #include "base/logging.hpp" #include #include #include #include "3party/libtess2/Include/tesselator.h" namespace tesselator { int TesselateInterior(PolygonsT const & polys, TrianglesInfo & info) { int constexpr kCoordinatesPerVertex = 2; int constexpr kVerticesInPolygon = 3; auto const deleter = [](TESStesselator * tess) {tessDeleteTess(tess);}; std::unique_ptr tess(tessNewTess(nullptr), deleter); for (auto const & contour : polys) { tessAddContour(tess.get(), kCoordinatesPerVertex, &contour[0], sizeof(contour[0]), static_cast(contour.size())); } if (0 == tessTesselate(tess.get(), TESS_WINDING_ODD, TESS_CONSTRAINED_DELAUNAY_TRIANGLES, kVerticesInPolygon, kCoordinatesPerVertex, nullptr)) { LOG(LERROR, ("Tesselator error for polygon", polys)); return 0; } int const elementCount = tessGetElementCount(tess.get()); if (elementCount) { int const vertexCount = tessGetVertexCount(tess.get()); TESSreal const * vertices = tessGetVertices(tess.get()); m2::PointD const * points = reinterpret_cast(vertices); info.AssignPoints(points, points + vertexCount); // Elements are triplets of vertex indices. TESSindex const * elements = tessGetElements(tess.get()); info.Reserve(elementCount); for (int i = 0; i < elementCount; ++i) info.Add(elements[i * 3], elements[i * 3 + 1], elements[i * 3 + 2]); } return elementCount; } /////////////////////////////////////////////////////////////////////////////////////////////////////////// // TrianglesInfo::ListInfo implementation /////////////////////////////////////////////////////////////////////////////////////////////////////////// int TrianglesInfo::ListInfo::empty_key = -1; void TrianglesInfo::ListInfo::AddNeighbour(int p1, int p2, int trg) { // find or insert element for key std::pair ret = m_neighbors.insert(std::make_pair(std::make_pair(p1, p2), trg)); // triangles should not duplicate CHECK ( ret.second, ("Duplicating triangles for indices : ", p1, p2) ); } void TrianglesInfo::ListInfo::Add(int p0, int p1, int p2) { m_triangles.emplace_back(p0, p1, p2); int const trg = static_cast(m_triangles.size()) - 1; AddNeighbour(p0, p1, trg); AddNeighbour(p1, p2, trg); AddNeighbour(p2, p0, trg); } template size_t GetBufferSize(IterT b, IterT e) { std::vector buffer; MemWriter > writer(buffer); while (b != e) WriteVarUint(writer, *b++); return buffer.size(); } /// Find best (cheap in serialization) start edge for processing. TrianglesInfo::ListInfo::TIterator TrianglesInfo::ListInfo::FindStartTriangle(PointsInfo const & points) const { TIterator ret = m_neighbors.end(); size_t cr = std::numeric_limits::max(); for (TIterator i = m_neighbors.begin(); i != m_neighbors.end(); ++i) { if (!m_visited[i->second] && m_neighbors.find(std::make_pair(i->first.second, i->first.first)) == m_neighbors.end()) { uint64_t deltas[3]; deltas[0] = coding::EncodePointDeltaAsUint(points.m_points[i->first.first], points.m_base); deltas[1] = coding::EncodePointDeltaAsUint(points.m_points[i->first.second], points.m_points[i->first.first]); deltas[2] = coding::EncodePointDeltaAsUint( points.m_points[m_triangles[i->second].GetPoint3(i->first)], points.m_points[i->first.second]); size_t const sz = GetBufferSize(deltas, deltas + 3); if (sz < cr) { ret = i; cr = sz; } } } ASSERT ( ret != m_neighbors.end(), ("?WTF? There is no border triangles!") ); return ret; } /// Return indexes of common edges of [to, from] triangles. std::pair CommonEdge(Triangle const & to, Triangle const & from) { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { if (to.m_p[i] == from.m_p[base::NextModN(j, 3)] && to.m_p[base::NextModN(i, 3)] == from.m_p[j]) return std::make_pair(i, j); } } ASSERT ( false, ("?WTF? Triangles not neighbors!") ); return std::make_pair(-1, -1); } /// Get neighbors of 'trg' triangle, which was achieved from 'from' triangle. /// @param[out] nb neighbors indexes of 'trg' if 0->1 is common edge with'from': /// - nb[0] - by 1->2 edge; /// - nb[1] - by 2->0 edge; void TrianglesInfo::ListInfo::GetNeighbors( Triangle const & trg, Triangle const & from, int * nb) const { int i = base::NextModN(CommonEdge(trg, from).first, 3); int j = base::NextModN(i, 3); int ind = 0; TIterator it = m_neighbors.find(std::make_pair(trg.m_p[j], trg.m_p[i])); nb[ind++] = (it != m_neighbors.end()) ? it->second : empty_key; it = m_neighbors.find(std::make_pair(trg.m_p[base::NextModN(j, 3)], trg.m_p[j])); nb[ind++] = (it != m_neighbors.end()) ? it->second : empty_key; } /// Calc delta of 'from'->'to' graph edge. uint64_t TrianglesInfo::ListInfo::CalcDelta( PointsInfo const & points, Triangle const & from, Triangle const & to) const { std::pair const p = CommonEdge(to, from); m2::PointU const prediction = coding::PredictPointInTriangle( points.m_max, // common edge with 'to' points.m_points[from.m_p[(p.second + 1) % 3]], points.m_points[from.m_p[(p.second)]], // diagonal point of 'from' points.m_points[from.m_p[(p.second + 2) % 3]]); // delta from prediction to diagonal point of 'to' return coding::EncodePointDeltaAsUint(points.m_points[to.m_p[(p.first + 2) % 3]], prediction); } template void TrianglesInfo::ListInfo::MakeTrianglesChainImpl( PointsInfo const & points, TIterator start, std::vector & chain) const { chain.clear(); Triangle const fictive(start->first.second, start->first.first, -1); std::priority_queue, TPopOrder> q; q.push(Edge(-1, start->second, 0, -1)); while (!q.empty()) { // pop current element Edge e = q.top(); q.pop(); // check if already processed if (m_visited[e.m_p[1]]) continue; m_visited[e.m_p[1]] = true; // push to chain chain.push_back(e); Triangle const & trg = m_triangles[e.m_p[1]]; // get neighbors int nb[2]; GetNeighbors(trg, (e.m_p[0] == -1) ? fictive : m_triangles[e.m_p[0]], nb); // push neighbors to queue for (int i = 0; i < 2; ++i) if (nb[i] != empty_key && !m_visited[nb[i]]) q.push(Edge(e.m_p[1], nb[i], CalcDelta(points, trg, m_triangles[nb[i]]), i)); } } // Element with less m_delta is better than another one. struct edge_greater_delta { bool operator() (Edge const & e1, Edge const & e2) const { return (e1.m_delta > e2.m_delta); } }; // Experimental ... struct edge_less_delta { bool operator() (Edge const & e1, Edge const & e2) const { return (e1.m_delta < e2.m_delta); } }; void TrianglesInfo::ListInfo::MakeTrianglesChain( PointsInfo const & points, TIterator start, std::vector & chain, bool /*goodOrder*/) const { //if (goodOrder) MakeTrianglesChainImpl(points, start, chain); //else // MakeTrianglesChainImpl(points, start, chain); } void TrianglesInfo::Add(int p0, int p1, int p2) { m_triangles.back().Add(p0, p1, p2); } void TrianglesInfo::GetPointsInfo(m2::PointU const & baseP, m2::PointU const & maxP, std::function const & convert, PointsInfo & info) const { info.m_base = baseP; info.m_max = maxP; size_t const count = m_points.size(); info.m_points.reserve(count); for (size_t i = 0; i < count; ++i) info.m_points.push_back(convert(m_points[i])); } }