#pragma once #include "defines.hpp" namespace graphics { static const int debugDepth = maxDepth; static const int benchmarkDepth = maxDepth; /// @todo 100 is a temporary solution fo iOS. /// Need to review logic of gui elements, glyphs and symbols caching /// (display_list_cache.dpp). Depth is hardcoded there. static const int balloonContentInc = 100; static const int balloonBaseDepth = maxDepth - balloonContentInc; static const int compassDepth = balloonBaseDepth - 10; static const int locationDepth = compassDepth - 10; static const int poiAndBookmarkDepth = locationDepth - 10; static const int countryStatusDepth = locationDepth - 10; static const int rulerDepth = countryStatusDepth; }