#import "MWMMapWidgets.h" #include "../../std/shared_ptr.hpp" #include "../../indexer/map_style.hpp" #include "../../drape/pointers.hpp" namespace dp { class ThreadSafeFactory; } // This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. // The view content is basically an EAGL surface you render your OpenGL scene into. // Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. @interface EAGLView : UIView { drape_ptr m_factory; // Do not call onSize from layoutSubViews when real size wasn't changed. // It's possible when we add/remove subviews (bookmark balloons) and it hangs the map without this check CGRect lastViewSize; } @property (nonatomic) MWMMapWidgets * widgetsManager; @property (nonatomic, readonly) BOOL drapeEngineCreated; - (void)deallocateNative; - (CGPoint)viewPoint2GlobalPoint:(CGPoint)pt; - (CGPoint)globalPoint2ViewPoint:(CGPoint)pt; - (void)initialize; - (void)setPresentAvailable:(BOOL)available; @end