# Map library. TARGET = map TEMPLATE = lib CONFIG += staticlib ROOT_DIR = .. DEPENDENCIES = search yg indexer geometry coding base expat include($$ROOT_DIR/common.pri) HEADERS += \ framework.hpp \ feature_vec_model.hpp \ events.hpp \ navigator.hpp \ drawer_yg.hpp \ draw_processor.hpp \ draw_info.hpp \ window_handle.hpp \ tile_renderer.hpp \ information_display.hpp \ location_state.hpp \ benchmark_provider.hpp \ render_policy.hpp \ tiling_render_policy_mt.hpp \ tiling_render_policy_st.hpp \ benchmark_tiling_render_policy_mt.hpp \ benchmark_framework.hpp \ framework_factory.hpp \ render_policy_st.hpp \ coverage_generator.hpp \ tiler.hpp \ tile.hpp \ tile_cache.hpp \ screen_coverage.hpp \ render_policy_mt.hpp \ render_queue.hpp \ render_queue_routine.hpp \ benchmark_render_policy_mt.hpp \ ruler.hpp \ measurement_utils.hpp \ SOURCES += \ feature_vec_model.cpp \ framework.cpp \ navigator.cpp \ drawer_yg.cpp \ draw_processor.cpp \ tile_renderer.cpp \ information_display.cpp \ location_state.cpp \ benchmark_provider.cpp \ render_policy.cpp \ benchmark_tiling_render_policy_mt.cpp \ tiling_render_policy_st.cpp \ tiling_render_policy_mt.cpp \ benchmark_framework.cpp \ framework_factory.cpp \ render_policy_st.cpp \ coverage_generator.cpp \ tiler.cpp \ tile_cache.cpp \ tile.cpp \ screen_coverage.cpp \ render_policy_mt.cpp \ render_queue_routine.cpp \ render_queue.cpp \ benchmark_render_policy_mt.cpp \ ruler.cpp \ measurement_utils.cpp \ !iphone*:!bada*:!android* { HEADERS += qgl_render_context.hpp SOURCES += qgl_render_context.cpp QT += opengl }