#pragma once #include "std/cstdint.hpp" #include "std/vector.hpp" struct FrameImage { // image data. // TopLeft-to-RightBottom order // Format - png vector m_data; uint32_t m_width = 0; // pixel width of image uint32_t m_height = 0; // pixel height of image uint32_t m_stride = 0; // row stride in bytes };