#pragma once #include "routing/async_router.hpp" #include "routing/route.hpp" #include "routing/router.hpp" #include "routing/turns.hpp" #include "routing/turns_notification_manager.hpp" #include "platform/location.hpp" #include "platform/measurement_utils.hpp" #include "geometry/point2d.hpp" #include "geometry/polyline2d.hpp" #include "base/mutex.hpp" #include "std/atomic.hpp" #include "std/limits.hpp" #include "std/unique_ptr.hpp" namespace location { class RouteMatchingInfo; } namespace routing { struct SpeedCameraRestriction { size_t m_index; // Index of a polyline point where camera is located. uint8_t m_maxSpeedKmH; // Maximum speed allowed by the camera. SpeedCameraRestriction(size_t index, uint8_t maxSpeed) : m_index(index), m_maxSpeedKmH(maxSpeed) {} SpeedCameraRestriction() : m_index(0), m_maxSpeedKmH(numeric_limits::max()) {} }; class RoutingSession { public: enum State { RoutingNotActive, RouteBuilding, // we requested a route and wait when it will be builded RouteNotReady, // routing was not build RouteNotStarted, // route is builded but the user isn't on it OnRoute, // user follows the route RouteNeedRebuild, // user left the route RouteFinished, // destination point is reached but the session isn't closed RouteNoFollowing, // route is built but following mode has been disabled RouteRebuilding, // we requested a route rebuild and wait when it will be rebuilded }; /* * RoutingNotActive -> RouteBuilding // start route building * RouteBuilding -> RouteNotReady // waiting for route in case of building a new route * RouteBuilding -> RouteNotStarted // route is builded in case of building a new route * RouteRebuilding -> RouteNotReady // waiting for route in case of rebuilding * RouteRebuilding -> RouteNotStarted // route is builded in case of rebuilding * RouteNotStarted -> OnRoute // user started following the route * RouteNotStarted -> RouteNeedRebuild // user doesn't like the route. * OnRoute -> RouteNeedRebuild // user moves away from route - need to rebuild * OnRoute -> RouteNoFollowing // following mode was disabled. Router doesn't track position. * OnRoute -> RouteFinished // user reached the end of route * RouteNeedRebuild -> RouteNotReady // start rebuild route * RouteFinished -> RouteNotReady // start new route */ typedef function const &)> TRoutingStatisticsCallback; typedef function TReadyCallback; typedef function TProgressCallback; RoutingSession(); void Init(TRoutingStatisticsCallback const & routingStatisticsFn, RouterDelegate::TPointCheckCallback const & pointCheckCallback); void SetRouter(unique_ptr && router, unique_ptr && fetcher); /// @param[in] startPoint and endPoint in mercator /// @param[in] timeoutSec timeout in seconds, if zero then there is no timeout void BuildRoute(m2::PointD const & startPoint, m2::PointD const & endPoint, TReadyCallback const & readyCallback, TProgressCallback const & progressCallback, uint32_t timeoutSec); void RebuildRoute(m2::PointD const & startPoint, TReadyCallback const & readyCallback, TProgressCallback const & progressCallback, uint32_t timeoutSec, State routeRebuildingState); m2::PointD GetEndPoint() const { return m_endPoint; } bool IsActive() const { return (m_state != RoutingNotActive); } bool IsNavigable() const { return (m_state == RouteNotStarted || m_state == OnRoute || m_state == RouteFinished); } bool IsBuilt() const { return (IsNavigable() || m_state == RouteNeedRebuild); } /// \returns true if a new route is in process of building rebuilding or /// if a route is being rebuilt in case the user left the route, and false otherwise. bool IsBuilding() const { return (m_state == RouteBuilding || m_state == RouteRebuilding); } bool IsBuildingOnly() const { return m_state == RouteBuilding; } bool IsRebuildingOnly() const { return m_state == RouteRebuilding; } bool IsNotReady() const { return m_state == RouteNotReady; } bool IsFinished() const { return m_state == RouteFinished; } bool IsNoFollowing() const { return m_state == RouteNoFollowing; } bool IsOnRoute() const { return (m_state == OnRoute); } bool IsFollowing() const { return m_isFollowing; } void Reset(); inline void SetState(State state) { m_state = state; } Route const & GetRoute() const { return m_route; } State OnLocationPositionChanged(location::GpsInfo const & info, Index const & index); void GetRouteFollowingInfo(location::FollowingInfo & info) const; void MatchLocationToRoute(location::GpsInfo & location, location::RouteMatchingInfo & routeMatchingInfo) const; void SetUserCurrentPosition(m2::PointD const & position); m2::PointD const & GetUserCurrentPosition() const; void ActivateAdditionalFeatures() {} /// Disable following mode on GPS updates. Following mode is disabled only for the current route. /// If a route is rebuilt you must call DisableFollowMode again. /// Returns true if following was disabled, false if a route is not ready for the following yet. bool DisableFollowMode(); /// Now indicates only that user pushed start button. Route follows by default. /// Returns true if following was enabled, false if a route is not ready for the following yet. bool EnableFollowMode(); void SetRoutingSettings(RoutingSettings const & routingSettings); // Sound notifications for turn instructions. void EnableTurnNotifications(bool enable); bool AreTurnNotificationsEnabled() const; void SetTurnNotificationsUnits(measurement_utils::Units const units); void SetTurnNotificationsLocale(string const & locale); string GetTurnNotificationsLocale() const; void GenerateTurnNotifications(vector & turnNotifications); double GetCompletionPercent() const; void EmitCloseRoutingEvent() const; private: struct DoReadyCallback { RoutingSession & m_rs; TReadyCallback m_callback; threads::Mutex & m_routeSessionMutexInner; DoReadyCallback(RoutingSession & rs, TReadyCallback const & cb, threads::Mutex & routeSessionMutex) : m_rs(rs), m_callback(cb), m_routeSessionMutexInner(routeSessionMutex) { } void operator()(Route & route, IRouter::ResultCode e); }; void AssignRoute(Route & route, IRouter::ResultCode e); /// Returns a nearest speed camera record on your way and distance to it. /// Returns kInvalidSpeedCameraDistance if there is no cameras on your way. double GetDistanceToCurrentCamM(SpeedCameraRestriction & camera, Index const & index); /// RemoveRoute removes m_route and resets route attributes (m_state, m_lastDistance, m_moveAwayCounter). void RemoveRoute(); void RemoveRouteImpl(); private: unique_ptr m_router; Route m_route; atomic m_state; atomic m_isFollowing; m2::PointD m_endPoint; size_t m_lastWarnedSpeedCameraIndex; SpeedCameraRestriction m_lastFoundCamera; // Index of a last point on a route checked for a speed camera. size_t m_lastCheckedSpeedCameraIndex; // TODO (ldragunov) Rewrite UI interop to message queue and avoid mutable. /// This field is mutable because it's modified in a constant getter. Note that the notification /// about camera will be sent at most once. mutable bool m_speedWarningSignal; mutable threads::Mutex m_routeSessionMutex; /// Current position metrics to check for RouteNeedRebuild state. double m_lastDistance; int m_moveAwayCounter; m2::PointD m_lastGoodPosition; m2::PointD m_userCurrentPosition; // Sound turn notification parameters. turns::sound::NotificationManager m_turnNotificationsMgr; RoutingSettings m_routingSettings; // Statistics parameters // Passed distance on route including reroutes double m_passedDistanceOnRouteMeters; // Rerouting count int m_routingRebuildCount; mutable double m_lastCompletionPercent; }; string DebugPrint(RoutingSession::State state); } // namespace routing