#include "shaders/program_manager.hpp" #include "shaders/gl_program_pool.hpp" #include "drape/glfunctions.hpp" #include "drape/support_manager.hpp" #include "base/logging.hpp" #include "std/target_os.hpp" #include "gl_program_params.hpp" #include namespace gpu { void ProgramManager::Init(dp::ApiVersion apiVersion) { if (apiVersion == dp::ApiVersion::OpenGLES2 || apiVersion == dp::ApiVersion::OpenGLES3) { std::string globalDefines; // This feature is not supported on some Android devices (especially on Android 4.x version). // Since we can't predict on which devices it'll work fine, we have to turn off for all devices. #if !defined(OMIM_OS_ANDROID) if (GLFunctions::glGetInteger(gl_const::GLMaxVertexTextures) > 0) { LOG(LINFO, ("VTF enabled")); globalDefines.append("#define ENABLE_VTF\n"); // VTF == Vertex Texture Fetch } #endif if (dp::SupportManager::Instance().IsSamsungGoogleNexus()) globalDefines.append("#define SAMSUNG_GOOGLE_NEXUS\n"); if (apiVersion == dp::ApiVersion::OpenGLES3) globalDefines.append("#define GLES3\n"); m_pool = make_unique_dp(apiVersion); ref_ptr pool = make_ref(m_pool); pool->SetDefines(globalDefines); m_paramsSetter = make_unique_dp(); } else { CHECK(false, ("Unsupported API version")); } } ref_ptr ProgramManager::GetProgram(Program program) { auto & programPtr = m_programs[static_cast(program)]; if (programPtr) return make_ref(programPtr); programPtr = m_pool->Get(program); return make_ref(programPtr); } ref_ptr ProgramManager::GetParamsSetter() const { return make_ref(m_paramsSetter); } } // namespace gpu