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#pragma once
#include "drape/pointers.hpp"
#include "drape/binding_info.hpp"
#include "std/vector.hpp"
namespace dp
{
class AttributeProvider
{
public:
AttributeProvider(uint8_t streamCount, uint16_t vertexCount);
/// interface for batcher
bool IsDataExists() const;
uint16_t GetVertexCount() const;
uint8_t GetStreamCount() const;
void const * GetRawPointer(uint8_t streamIndex);
BindingInfo const & GetBindingInfo(uint8_t streamIndex) const;
void Advance(uint16_t vertexCount);
void InitStream(uint8_t streamIndex,
BindingInfo const & bindingInfo,
RefPointer<void> data);
private:
int32_t m_vertexCount;
struct AttributeStream
{
BindingInfo m_binding;
RefPointer<void> m_data;
};
vector<AttributeStream> m_streams;
#ifdef DEBUG
void CheckStreams() const;
void InitCheckStream(uint8_t streamIndex);
vector<bool> m_checkInfo;
#endif
};
} // namespace dp
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