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TARGET = drape
TEMPLATE = lib
CONFIG += staticlib warn_on
DEPENDENCIES = base
ROOT_DIR = ..
SHADER_COMPILE_ARGS = $$PWD/shaders shader_index.txt shader_def
include($$ROOT_DIR/common.pri)
DRAPE_DIR = .
include($$DRAPE_DIR/drape_common.pri)
SOURCES += glfunctions.cpp
OTHER_FILES += \
shaders/texturing_vertex_shader.vsh \
shaders/texturing_fragment_shader.fsh \
shaders/shader_index.txt \
shaders/line_vertex_shader.vsh \
shaders/line_fragment_shader.fsh \
shaders/text_fragment_shader.fsh \
shaders/text_vertex_shader.vsh \
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