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#pragma once
#import "hw_texture.hpp"
#ifndef OMIM_OS_IPHONE
#error Only for ios
#endif
#import <CoreVideo/CVPixelBuffer.h>
#import <CoreVideo/CVOpenGLESTexture.h>
#import <CoreVideo/CVOpenGLESTextureCache.h>
namespace dp
{
class HWTextureAllocatorApple : public HWTextureAllocator
{
public:
HWTextureAllocatorApple();
~HWTextureAllocatorApple();
CVPixelBufferRef CVCreatePixelBuffer(uint32_t width, uint32_t height, int format);
void CVDestroyPixelBuffer(CVPixelBufferRef buffer);
CVOpenGLESTextureRef CVCreateTexture(CVPixelBufferRef buffer, uint32_t width, uint32_t height,
glConst layout, glConst pixelType);
void CVDestroyTexture(CVOpenGLESTextureRef texture);
void RiseFlushFlag();
drape_ptr<HWTexture> CreateTexture() override;
void Flush() override;
private:
bool m_needFlush;
CVOpenGLESTextureCacheRef m_textureCache;
};
class HWTextureApple : public HWTexture
{
using TBase = HWTexture;
public:
HWTextureApple(ref_ptr<HWTextureAllocatorApple> allocator);
~HWTextureApple();
void Create(Params const & params, ref_ptr<void> data);
void UploadData(uint32_t x, uint32_t y, uint32_t width, uint32_t height, ref_ptr<void> data);
private:
void Lock();
void Unlock();
private:
CVPixelBufferRef m_directBuffer;
CVOpenGLESTextureRef m_texture;
ref_ptr<HWTextureAllocatorApple> m_allocator;
void * m_directPointer;
};
}
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