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#include "drape/index_buffer.hpp"
namespace dp
{
IndexBuffer::IndexBuffer(uint16_t capacity)
: GPUBuffer(GPUBuffer::IndexBuffer, sizeof(uint16_t), capacity)
{
}
void IndexBuffer::UploadData(uint16_t const * data, uint16_t size)
{
GPUBuffer::UploadData((void *)data, size);
}
void IndexBuffer::UpdateData(uint16_t const * data, uint16_t size)
{
GPUBuffer::Resize(size);
UploadData(data, size);
}
} // namespace dp
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