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#include "render_bucket.hpp"
#include "../base/stl_add.hpp"
#include "../std/bind.hpp"
RenderBucket::RenderBucket(TransferPointer<VertexArrayBuffer> buffer)
: m_buffer(buffer)
{
}
RenderBucket::~RenderBucket()
{
m_buffer.Destroy();
(void)GetRangeDeletor(m_overlay, MasterPointerDeleter())();
}
RefPointer<VertexArrayBuffer> RenderBucket::GetBuffer()
{
return m_buffer.GetRefPointer();
}
void RenderBucket::AddOverlayHandle(TransferPointer<OverlayHandle> handle)
{
m_overlay.push_back(MasterPointer<OverlayHandle>(handle));
}
void RenderBucket::CollectOverlayHandles()
{
}
namespace
{
void AccumulateIndexes(MasterPointer<OverlayHandle> handle, RefPointer<IndexBufferMutator> mutator)
{
handle->SetIsVisible(true);
handle->GetElementIndexes(mutator);
}
}
void RenderBucket::Render()
{
if (!m_overlay.empty())
{
// in simple case when overlay is symbol each element will be contains 6 indexes
IndexBufferMutator mutator(6 * m_overlay.size());
for_each(m_overlay.begin(), m_overlay.end(), bind(&AccumulateIndexes, _1,
MakeStackRefPointer(&mutator)));
mutator.Submit(m_buffer.GetRefPointer());
}
m_buffer->Render();
}
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