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#include "drape/stipple_pen_resource.hpp"
#include "drape/texture.hpp"
#include "base/shared_buffer_manager.hpp"
#include "std/numeric.hpp"
#include "std/sstream.hpp"
#include "std/cstring.hpp"
namespace dp
{
uint32_t const MAX_STIPPLE_PEN_LENGTH = 254;
uint32_t const COLUMN_WIDTH = MAX_STIPPLE_PEN_LENGTH + 2;
StipplePenPacker::StipplePenPacker(m2::PointU const & canvasSize)
: m_canvasSize(canvasSize)
, m_currentColumn(0)
{
uint32_t columnCount = floor(canvasSize.x / static_cast<float>(COLUMN_WIDTH));
m_columns.resize(columnCount, 0);
}
m2::RectU StipplePenPacker::PackResource(uint32_t width)
{
ASSERT(m_currentColumn < m_columns.size(), ());
uint32_t countInColumn = m_columns[m_currentColumn];
// 2 pixels height on pattern
uint32_t yOffset = countInColumn * 2;
// ASSERT that ne pattern can be packed in current column
ASSERT(yOffset + 1 <= m_canvasSize.y, ());
++m_columns[m_currentColumn];
// 1 + m_currentColumn = reserve 1 pixel border on left side
uint32_t xOffset = m_currentColumn * COLUMN_WIDTH;
// we check if new pattern can be mapped in this column
// yOffset + 4 = 2 pixels on current pattern and 2 for new pattern
if (yOffset + 4 > m_canvasSize.y)
m_currentColumn++;
return m2::RectU(xOffset, yOffset, xOffset + width + 2, yOffset + 2);
}
m2::RectF StipplePenPacker::MapTextureCoords(m2::RectU const & pixelRect) const
{
return m2::RectF((pixelRect.minX() + 1.0f) / m_canvasSize.x,
(pixelRect.minY() + 1.0f) / m_canvasSize.y,
(pixelRect.maxX() - 1.0f) / m_canvasSize.x,
(pixelRect.maxY() - 1.0f) / m_canvasSize.y);
}
StipplePenHandle::StipplePenHandle(buffer_vector<uint8_t, 8> const & pattern)
: m_keyValue(0)
{
Init(pattern);
}
StipplePenHandle::StipplePenHandle(StipplePenKey const & info)
: m_keyValue(0)
{
Init(info.m_pattern);
}
void StipplePenHandle::Init(buffer_vector<uint8_t, 8> const & pattern)
{
// encoding scheme
// 63 - 61 bits = size of pattern in range [0 : 8]
// 60 - 53 bits = first value of pattern in range [1 : 128]
// 52 - 45 bits = second value of pattern
// ....
// 0 - 5 bits = reserved
uint32_t patternSize = pattern.size();
ASSERT(patternSize >= 1 && patternSize < 9, (patternSize));
m_keyValue = patternSize - 1; // we code value 1 as 000 and value 8 as 111
for (size_t i = 0; i < patternSize; ++i)
{
m_keyValue <<=7;
ASSERT(pattern[i] > 0, ()); // we have 7 bytes for value. value = 1 encode like 0000000
ASSERT(pattern[i] < 129, ()); // value = 128 encode like 1111111
uint32_t value = pattern[i] - 1;
m_keyValue += value;
}
m_keyValue <<= ((8 - patternSize) * 7 + 5);
}
StipplePenRasterizator::StipplePenRasterizator(StipplePenKey const & key)
: m_key(key)
{
m_patternLength = accumulate(m_key.m_pattern.begin(), m_key.m_pattern.end(), 0);
ASSERT(m_patternLength < MAX_STIPPLE_PEN_LENGTH, ());
uint32_t count = floor(MAX_STIPPLE_PEN_LENGTH / m_patternLength);
m_pixelLength = count * m_patternLength;
}
uint32_t StipplePenRasterizator::GetSize() const
{
return m_pixelLength;
}
uint32_t StipplePenRasterizator::GetPatternSize() const
{
return m_patternLength;
}
uint32_t StipplePenRasterizator::GetBufferSize() const
{
return m_pixelLength;
}
void StipplePenRasterizator::Rasterize(void * buffer)
{
ASSERT(!m_key.m_pattern.empty(), ());
uint8_t * pixels = static_cast<uint8_t *>(buffer);
uint16_t offset = 1;
buffer_vector<uint8_t, 8> pattern = m_key.m_pattern;
for (size_t i = 0; i < pattern.size(); ++i)
{
uint8_t value = (i & 0x1) == 0 ? 255 : 0;
uint8_t length = m_key.m_pattern[i];
memset(pixels + offset, value, length * sizeof(uint8_t));
offset += length;
}
uint8_t period = offset - 1;
while (offset < m_pixelLength + 1)
{
memcpy(pixels + offset, pixels + 1, period);
offset += period;
}
pixels[0] = pixels[1];
pixels[offset] = pixels[offset - 1];
memcpy(pixels + COLUMN_WIDTH, pixels, COLUMN_WIDTH);
}
RefPointer<Texture::ResourceInfo> StipplePenIndex::MapResource(StipplePenKey const & key)
{
StipplePenHandle handle(key);
TResourceMapping::iterator it = m_resourceMapping.find(handle);
if (it != m_resourceMapping.end())
return MakeStackRefPointer<Texture::ResourceInfo>(&it->second);
StipplePenRasterizator resource(key);
m2::RectU pixelRect = m_packer.PackResource(resource.GetSize());
m_pendingNodes.push_back(make_pair(pixelRect, resource));
auto res = m_resourceMapping.emplace(handle, StipplePenResourceInfo(m_packer.MapTextureCoords(pixelRect),
resource.GetSize(),
resource.GetPatternSize()));
ASSERT(res.second, ());
return MakeStackRefPointer<Texture::ResourceInfo>(&res.first->second);
}
void StipplePenIndex::UploadResources(RefPointer<Texture> texture)
{
ASSERT(texture->GetFormat() == dp::ALPHA, ());
if (m_pendingNodes.empty())
return;
buffer_vector<uint32_t, 5> ranges;
ranges.push_back(0);
uint32_t xOffset = m_pendingNodes[0].first.minX();
for (size_t i = 1; i < m_pendingNodes.size(); ++i)
{
m2::RectU & node = m_pendingNodes[i].first;
#ifdef DEBUG
ASSERT(xOffset <= node.minX(), ());
if (xOffset == node.minX())
{
m2::RectU const & prevNode = m_pendingNodes[i - 1].first;
ASSERT(prevNode.minY() < node.minY(), ());
}
#endif
if (node.minX() > xOffset)
ranges.push_back(i);
xOffset = node.minX();
}
ranges.push_back(m_pendingNodes.size());
SharedBufferManager & mng = SharedBufferManager::instance();
for (size_t i = 1; i < ranges.size(); ++i)
{
uint32_t rangeStart = ranges[i - 1];
uint32_t rangeEnd = ranges[i];
// rangeEnd - rangeStart give us count of patterns in this package
// 2 * range - count of lines for patterns
uint32_t lineCount = 2 * (rangeEnd - rangeStart);
// MAX_STIPPLE_PEN_LENGTH * lineCount - byte count on all patterns
uint32_t bufferSize = COLUMN_WIDTH * lineCount;
uint32_t reserveBufferSize = my::NextPowOf2(bufferSize);
SharedBufferManager::shared_buffer_ptr_t ptr = mng.reserveSharedBuffer(reserveBufferSize);
uint8_t * rawBuffer = SharedBufferManager::GetRawPointer(ptr);
memset(rawBuffer, 0, reserveBufferSize);
m2::RectU const & startNode = m_pendingNodes[rangeStart].first;
uint32_t minX = startNode.minX();
uint32_t minY = startNode.minY();
#ifdef DEBUG
m2::RectU const & endNode = m_pendingNodes[rangeEnd - 1].first;
ASSERT(endNode.maxY() == (minY + lineCount), ());
#endif
for (size_t r = rangeStart; r < rangeEnd; ++r)
{
m_pendingNodes[r].second.Rasterize(rawBuffer);
rawBuffer += 2 * COLUMN_WIDTH;
}
rawBuffer = SharedBufferManager::GetRawPointer(ptr);
texture->UploadData(minX, minY, COLUMN_WIDTH, lineCount,
dp::ALPHA, MakeStackRefPointer<void>(rawBuffer));
mng.freeSharedBuffer(reserveBufferSize, ptr);
}
m_pendingNodes.clear();
}
glConst StipplePenIndex::GetMinFilter() const
{
return gl_const::GLNearest;
}
glConst StipplePenIndex::GetMagFilter() const
{
return gl_const::GLNearest;
}
string DebugPrint(StipplePenHandle const & key)
{
ostringstream out;
out << "0x" << hex << key.m_keyValue;
return out.str();
}
}
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