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#include "drape/viewport.hpp"
#include "drape/glfunctions.hpp"
namespace dp
{
Viewport::Viewport(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h) : m_zero(x0, y0), m_size(w, h)
{
}
void Viewport::SetViewport(uint32_t x0, uint32_t y0, uint32_t w, uint32_t h)
{
m_zero = m2::PointU(x0, y0);
m_size = m2::PointU(w, h);
}
uint32_t Viewport::GetX0() const { return m_zero.x; }
uint32_t Viewport::GetY0() const { return m_zero.y; }
uint32_t Viewport::GetWidth() const { return m_size.x; }
uint32_t Viewport::GetHeight() const { return m_size.y; }
void Viewport::Apply() const
{
GLCHECK(GLFunctions::glViewport(GetX0(), GetY0(), GetWidth(), GetHeight()));
GLCHECK(GLFunctions::glScissor(GetX0(), GetY0(), GetWidth(), GetHeight()));
}
} // namespace dp
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