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#include "drape/vulkan/vulkan_texture.hpp"
#include "drape/vulkan/vulkan_base_context.hpp"
#include "drape/vulkan/vulkan_staging_buffer.hpp"
#include "base/logging.hpp"
drape_ptr<dp::HWTextureAllocator> CreateVulkanAllocator()
{
return make_unique_dp<dp::vulkan::VulkanTextureAllocator>();
}
ref_ptr<dp::HWTextureAllocator> GetDefaultVulkanAllocator()
{
static dp::vulkan::VulkanTextureAllocator allocator;
return make_ref<dp::HWTextureAllocator>(&allocator);
}
namespace dp
{
namespace vulkan
{
namespace
{
VkImageMemoryBarrier PreTransferBarrier(VkImageLayout initialLayout, VkImage image)
{
VkImageMemoryBarrier imageMemoryBarrier = {};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext = nullptr;
imageMemoryBarrier.srcAccessMask = (initialLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) ?
VK_ACCESS_SHADER_READ_BIT : 0;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.oldLayout = initialLayout;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.image = image;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
imageMemoryBarrier.subresourceRange.levelCount = 1;
imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
imageMemoryBarrier.subresourceRange.layerCount = 1;
return imageMemoryBarrier;
}
VkImageMemoryBarrier PostTransferBarrier(VkImage image)
{
VkImageMemoryBarrier imageMemoryBarrier = {};
imageMemoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
imageMemoryBarrier.pNext = nullptr;
imageMemoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
imageMemoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
imageMemoryBarrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
imageMemoryBarrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
imageMemoryBarrier.image = image;
imageMemoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
imageMemoryBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageMemoryBarrier.subresourceRange.baseMipLevel = 0;
imageMemoryBarrier.subresourceRange.levelCount = 1;
imageMemoryBarrier.subresourceRange.baseArrayLayer = 0;
imageMemoryBarrier.subresourceRange.layerCount = 1;
return imageMemoryBarrier;
}
VkBufferImageCopy BufferCopyRegion(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
uint32_t stagingOffset)
{
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
bufferCopyRegion.imageSubresource.mipLevel = 0;
bufferCopyRegion.imageSubresource.baseArrayLayer = 0;
bufferCopyRegion.imageSubresource.layerCount = 1;
bufferCopyRegion.imageExtent.width = width;
bufferCopyRegion.imageExtent.height = height;
bufferCopyRegion.imageExtent.depth = 1;
bufferCopyRegion.imageOffset.x = x;
bufferCopyRegion.imageOffset.y = y;
bufferCopyRegion.imageOffset.z = 0;
bufferCopyRegion.bufferOffset = stagingOffset;
return bufferCopyRegion;
}
} // namespace
drape_ptr<HWTexture> VulkanTextureAllocator::CreateTexture(ref_ptr<dp::GraphicsContext> context)
{
return make_unique_dp<VulkanTexture>(make_ref<VulkanTextureAllocator>(this));
}
VulkanTexture::VulkanTexture(ref_ptr<VulkanTextureAllocator> allocator)
: m_allocator(allocator)
{}
VulkanTexture::~VulkanTexture()
{
m_objectManager->DestroyObject(m_textureObject);
}
void VulkanTexture::Create(ref_ptr<dp::GraphicsContext> context, Params const & params, ref_ptr<void> data)
{
Base::Create(context, params, data);
static uint32_t textureCounter = 0;
textureCounter++;
m_textureID = textureCounter;
ref_ptr<dp::vulkan::VulkanBaseContext> vulkanContext = context;
m_objectManager = vulkanContext->GetObjectManager();
if (Validate())
{
m_objectManager->DestroyObject(m_textureObject);
m_textureObject = {};
}
auto const format = VulkanFormatUnpacker::Unpack(params.m_format);
VkFormatProperties formatProperties;
vkGetPhysicalDeviceFormatProperties(vulkanContext->GetPhysicalDevice(), format, &formatProperties);
VkImageTiling tiling = VK_IMAGE_TILING_LINEAR;
if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)
tiling = VK_IMAGE_TILING_OPTIMAL;
m_isMutable = params.m_isMutable;
if (params.m_isRenderTarget)
{
// Create image.
if (params.m_format == TextureFormat::DepthStencil || params.m_format == TextureFormat::Depth)
{
VkImageAspectFlags const aspect =
params.m_format == TextureFormat::DepthStencil ? (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)
: VK_IMAGE_ASPECT_DEPTH_BIT;
m_textureObject = m_objectManager->CreateImage(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
format, tiling, aspect, params.m_width, params.m_height);
}
else
{
m_textureObject = m_objectManager->CreateImage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
format, tiling, VK_IMAGE_ASPECT_COLOR_BIT,
params.m_width, params.m_height);
}
}
else
{
auto const bufferSize = GetBytesPerPixel(params.m_format) * params.m_width * params.m_height;
// Create temporary staging buffer.
m_creationStagingBuffer = make_unique_dp<VulkanStagingBuffer>(m_objectManager, bufferSize);
ASSERT(m_creationStagingBuffer->HasEnoughSpace(bufferSize), ());
VulkanStagingBuffer::StagingData staging;
m_reservationId = m_creationStagingBuffer->ReserveWithId(bufferSize, staging);
if (data != nullptr)
memcpy(staging.m_pointer, data.get(), bufferSize);
else
memset(staging.m_pointer, 0, bufferSize);
m_creationStagingBuffer->Flush();
// Create image.
m_textureObject = m_objectManager->CreateImage(VK_IMAGE_USAGE_SAMPLED_BIT, format, tiling,
VK_IMAGE_ASPECT_COLOR_BIT, params.m_width, params.m_height);
}
}
void VulkanTexture::UploadData(ref_ptr<dp::GraphicsContext> context, uint32_t x, uint32_t y,
uint32_t width, uint32_t height, ref_ptr<void> data)
{
CHECK(m_isMutable, ("Upload data is avaivable only for mutable textures."));
CHECK(m_creationStagingBuffer == nullptr, ());
CHECK(m_objectManager != nullptr, ());
CHECK(data != nullptr, ());
ref_ptr<dp::vulkan::VulkanBaseContext> vulkanContext = context;
VkCommandBuffer commandBuffer = vulkanContext->GetCurrentMemoryCommandBuffer();
CHECK(commandBuffer != nullptr, ());
Bind(context);
auto const sizeInBytes = GetBytesPerPixel(GetFormat()) * width * height;
VkBuffer sb;
uint32_t offset;
auto stagingBuffer = vulkanContext->GetDefaultStagingBuffer();
if (stagingBuffer->HasEnoughSpace(sizeInBytes))
{
auto staging = stagingBuffer->Reserve(sizeInBytes);
memcpy(staging.m_pointer, data.get(), sizeInBytes);
sb = staging.m_stagingBuffer;
offset = staging.m_offset;
}
else
{
// Here we use temporary staging object, which will be destroyed after the nearest
// command queue submitting.
VulkanStagingBuffer tempStagingBuffer(m_objectManager, sizeInBytes);
CHECK(tempStagingBuffer.HasEnoughSpace(sizeInBytes), ());
auto staging = tempStagingBuffer.Reserve(sizeInBytes);
memcpy(staging.m_pointer, data.get(), sizeInBytes);
tempStagingBuffer.Flush();
sb = staging.m_stagingBuffer;
offset = staging.m_offset;
}
auto imageMemoryBarrier = PreTransferBarrier(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
m_textureObject.m_image);
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1,
&imageMemoryBarrier);
auto bufferCopyRegion = BufferCopyRegion(x, y, width, height, offset);
vkCmdCopyBufferToImage(commandBuffer, sb, m_textureObject.m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
// Here we use VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, because we also read textures
// in vertex shaders.
imageMemoryBarrier = PostTransferBarrier(m_textureObject.m_image);
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1,
&imageMemoryBarrier);
}
void VulkanTexture::Bind(ref_ptr<dp::GraphicsContext> context) const
{
ref_ptr<dp::vulkan::VulkanBaseContext> vulkanContext = context;
VkCommandBuffer commandBuffer = vulkanContext->GetCurrentMemoryCommandBuffer();
CHECK(commandBuffer != nullptr, ());
// Fill texture on the first bind.
if (m_creationStagingBuffer != nullptr)
{
auto imageMemoryBarrier = PreTransferBarrier(VK_IMAGE_LAYOUT_UNDEFINED, m_textureObject.m_image);
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1,
&imageMemoryBarrier);
auto staging = m_creationStagingBuffer->GetReservationById(m_reservationId);
auto bufferCopyRegion = BufferCopyRegion(0, 0, GetWidth(), GetHeight(), staging.m_offset);
vkCmdCopyBufferToImage(commandBuffer, staging.m_stagingBuffer, m_textureObject.m_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferCopyRegion);
// Here we use VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, because we also read textures
// in vertex shaders.
imageMemoryBarrier = PostTransferBarrier(m_textureObject.m_image);
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1,
&imageMemoryBarrier);
m_creationStagingBuffer.reset();
}
}
void VulkanTexture::SetFilter(TextureFilter filter)
{
m_params.m_filter = filter;
}
bool VulkanTexture::Validate() const
{
return m_textureObject.m_image != VK_NULL_HANDLE &&
m_textureObject.m_imageView != VK_NULL_HANDLE;
}
SamplerKey VulkanTexture::GetSamplerKey() const
{
return SamplerKey(m_params.m_filter, m_params.m_wrapSMode, m_params.m_wrapTMode);
}
} // namespace vulkan
} // namespace dp
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