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project(drape_frontend)
execute_process(
COMMAND python ${OMIM_ROOT}/tools/autobuild/shader_preprocessor.py
${OMIM_ROOT}/drape_frontend/shaders
shader_index.txt
shaders_lib.glsl
${OMIM_ROOT}/drape_frontend
shader_def
)
include_directories(
.
watch
${OMIM_ROOT}/3party/protobuf/protobuf/src
${OMIM_ROOT}/3party/expat/lib
${OMIM_ROOT}/3party/freetype/include
${OMIM_ROOT}/3party/jansson/src
${OMIM_ROOT}/3party/glm
)
set(
SRC
animation/animation.cpp
animation/animation.hpp
animation/arrow_animation.cpp
animation/arrow_animation.hpp
animation/base_interpolator.cpp
animation/base_interpolator.hpp
animation/follow_animation.cpp
animation/follow_animation.hpp
animation/interpolation_holder.cpp
animation/interpolation_holder.hpp
animation/interpolations.cpp
animation/interpolations.hpp
animation/interpolators.cpp
animation/interpolators.hpp
animation/linear_animation.cpp
animation/linear_animation.hpp
animation/opacity_animation.cpp
animation/opacity_animation.hpp
animation/parallel_animation.cpp
animation/parallel_animation.hpp
animation/scale_animation.cpp
animation/scale_animation.hpp
animation/sequence_animation.cpp
animation/sequence_animation.hpp
animation/show_hide_animation.cpp
animation/show_hide_animation.hpp
animation/value_mapping.hpp
animation_constants.hpp
animation_system.cpp
animation_system.hpp
animation_utils.cpp
animation_utils.hpp
apply_feature_functors.cpp
apply_feature_functors.hpp
area_shape.cpp
area_shape.hpp
arrow3d.cpp
arrow3d.hpp
backend_renderer.cpp
backend_renderer.hpp
base_renderer.cpp
base_renderer.hpp
batch_merge_helper.cpp
batch_merge_helper.hpp
batchers_pool.hpp
circles_pack_shape.cpp
circles_pack_shape.hpp
color_constants.cpp
color_constants.hpp
colored_symbol_shape.cpp
colored_symbol_shape.hpp
custom_features_context.hpp
drape_api.cpp
drape_api.hpp
drape_api_builder.cpp
drape_api_builder.hpp
drape_api_renderer.cpp
drape_api_renderer.hpp
drape_engine.cpp
drape_engine.hpp
drape_engine_safe_ptr.hpp
drape_hints.hpp
drape_measurer.cpp
drape_measurer.hpp
engine_context.cpp
engine_context.hpp
frontend_renderer.cpp
frontend_renderer.hpp
gps_track_point.hpp
gps_track_renderer.cpp
gps_track_renderer.hpp
gui/choose_position_mark.cpp
gui/choose_position_mark.hpp
gui/compass.cpp
gui/compass.hpp
gui/copyright_label.cpp
gui/copyright_label.hpp
gui/debug_label.cpp
gui/debug_label.hpp
gui/drape_gui.cpp
gui/drape_gui.hpp
gui/gui_text.cpp
gui/gui_text.hpp
gui/layer_render.cpp
gui/layer_render.hpp
gui/ruler.cpp
gui/ruler.hpp
gui/ruler_helper.cpp
gui/ruler_helper.hpp
gui/shape.cpp
gui/shape.hpp
gui/skin.cpp
gui/skin.hpp
gui/watermark.cpp
gui/watermark.hpp
kinetic_scroller.cpp
kinetic_scroller.hpp
line_shape.cpp
line_shape.hpp
line_shape_helper.cpp
line_shape_helper.hpp
map_data_provider.cpp
map_data_provider.hpp
map_shape.hpp
message.hpp
message_acceptor.cpp
message_acceptor.hpp
message_queue.cpp
message_queue.hpp
message_subclasses.hpp
metaline_manager.cpp
metaline_manager.hpp
my_position.cpp
my_position.hpp
my_position_controller.cpp
my_position_controller.hpp
navigator.cpp
navigator.hpp
overlay_batcher.cpp
overlay_batcher.hpp
overlays_tracker.cpp
overlays_tracker.hpp
path_symbol_shape.cpp
path_symbol_shape.hpp
path_text_handle.cpp
path_text_handle.hpp
path_text_shape.cpp
path_text_shape.hpp
poi_symbol_shape.cpp
poi_symbol_shape.hpp
postprocess_renderer.cpp
postprocess_renderer.hpp
read_manager.cpp
read_manager.hpp
read_metaline_task.cpp
read_metaline_task.hpp
read_mwm_task.cpp
read_mwm_task.hpp
render_group.cpp
render_group.hpp
render_node.cpp
render_node.hpp
render_state.cpp
render_state.hpp
requested_tiles.cpp
requested_tiles.hpp
route_builder.cpp
route_builder.hpp
route_renderer.cpp
route_renderer.hpp
route_shape.cpp
route_shape.hpp
rule_drawer.cpp
rule_drawer.hpp
scenario_manager.cpp
scenario_manager.hpp
screen_animations.cpp
screen_animations.hpp
screen_operations.cpp
screen_operations.hpp
screen_quad_renderer.cpp
screen_quad_renderer.hpp
selection_shape.cpp
selection_shape.hpp
shader_def.cpp
shader_def.hpp
shape_view_params.hpp
stylist.cpp
stylist.hpp
text_handle.cpp
text_handle.hpp
text_layout.cpp
text_layout.hpp
text_shape.cpp
text_shape.hpp
threads_commutator.cpp
threads_commutator.hpp
tile_info.cpp
tile_info.hpp
tile_key.cpp
tile_key.hpp
tile_utils.cpp
tile_utils.hpp
traffic_generator.cpp
traffic_generator.hpp
traffic_renderer.cpp
traffic_renderer.hpp
user_event_stream.cpp
user_event_stream.hpp
user_mark_generator.cpp
user_mark_generator.hpp
user_mark_shapes.cpp
user_mark_shapes.hpp
user_marks_provider.cpp
user_marks_provider.hpp
visual_params.cpp
visual_params.hpp
)
omim_add_library(${PROJECT_NAME} ${SRC})
set(
DRAPE_SHADERS_SRC
shaders/area.vsh.glsl
shaders/area3d.vsh.glsl
shaders/area3d_outline.vsh.glsl
shaders/arrow3d.fsh.glsl
shaders/arrow3d.vsh.glsl
shaders/arrow3d_outline.fsh.glsl
shaders/arrow3d_shadow.fsh.glsl
shaders/arrow3d_shadow.vsh.glsl
shaders/circle.fsh.glsl
shaders/circle.vsh.glsl
shaders/circle_point.fsh.glsl
shaders/circle_point.vsh.glsl
shaders/colored_symbol.fsh.glsl
shaders/colored_symbol.vsh.glsl
shaders/colored_symbol_billboard.vsh.glsl
shaders/dashed_line.fsh.glsl
shaders/dashed_line.vsh.glsl
shaders/debug_rect.fsh.glsl
shaders/debug_rect.vsh.glsl
shaders/hatching_area.fsh.glsl
shaders/hatching_area.vsh.glsl
shaders/line.fsh.glsl
shaders/line.vsh.glsl
shaders/masked_texturing.fsh.glsl
shaders/masked_texturing.vsh.glsl
shaders/masked_texturing_billboard.vsh.glsl
shaders/my_position.vsh.glsl
shaders/path_symbol.vsh.glsl
shaders/position_accuracy3d.vsh.glsl
shaders/route.fsh.glsl
shaders/route.vsh.glsl
shaders/route_arrow.fsh.glsl
shaders/route_arrow.vsh.glsl
shaders/route_dash.fsh.glsl
shaders/route_marker.fsh.glsl
shaders/route_marker.vsh.glsl
shaders/ruler.vsh.glsl
shaders/screen_quad.vsh.glsl
shaders/shader_index.txt
shaders/shaders_lib.glsl
shaders/smaa_blending_weight.fsh.glsl
shaders/smaa_blending_weight.vsh.glsl
shaders/smaa_edges.fsh.glsl
shaders/smaa_edges.vsh.glsl
shaders/smaa_final.fsh.glsl
shaders/smaa_final.vsh.glsl
shaders/solid_color.fsh.glsl
shaders/text.fsh.glsl
shaders/text.vsh.glsl
shaders/text_billboard.vsh.glsl
shaders/text_fixed.fsh.glsl
shaders/text_outlined.vsh.glsl
shaders/text_outlined_billboard.vsh.glsl
shaders/text_outlined_gui.vsh.glsl
shaders/texturing.fsh.glsl
shaders/texturing.vsh.glsl
shaders/texturing3d.fsh.glsl
shaders/texturing_billboard.vsh.glsl
shaders/texturing_gui.vsh.glsl
shaders/traffic.fsh.glsl
shaders/traffic.vsh.glsl
shaders/traffic_line.fsh.glsl
shaders/traffic_line.vsh.glsl
shaders/user_mark.fsh.glsl
shaders/user_mark.vsh.glsl
shaders/user_mark_billboard.vsh.glsl
)
add_custom_target(shaders SOURCES ${DRAPE_SHADERS_SRC})
omim_add_test_subdirectory(drape_frontend_tests)
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