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#pragma once
#include "drape_frontend/map_shape.hpp"
#include "drape_frontend/shape_view_params.hpp"
#include "drape/pointers.hpp"
#include "geometry/point2d.hpp"
#include "std/vector.hpp"
namespace df
{
struct BuildingOutline
{
buffer_vector<m2::PointD, kBuildingOutlineSize> m_vertices;
vector<int> m_indices;
vector<m2::PointD> m_normals;
};
class AreaShape : public MapShape
{
public:
AreaShape(vector<m2::PointD> && triangleList, BuildingOutline && buildingOutline,
AreaViewParams const & params);
void Draw(ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures) const override;
private:
void DrawArea(ref_ptr<dp::Batcher> batcher, m2::PointD const & colorUv,
m2::PointD const & outlineUv, ref_ptr<dp::Texture> texture) const;
void DrawArea3D(ref_ptr<dp::Batcher> batcher, m2::PointD const & colorUv,
m2::PointD const & outlineUv, ref_ptr<dp::Texture> texture) const;
vector<m2::PointD> m_vertexes;
BuildingOutline m_buildingOutline;
AreaViewParams m_params;
};
} // namespace df
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