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#pragma once
#include "map_shape.hpp"
#include "shape_view_params.hpp"
#include "../drape/pointers.hpp"
#include "../geometry/point2d.hpp"
#include "../std/vector.hpp"
namespace df
{
class AreaShape : public MapShape
{
public:
AreaShape(vector<m2::PointF> && triangleList, AreaViewParams const & params);
virtual void Draw(dp::RefPointer<dp::Batcher> batcher, dp::RefPointer<dp::TextureSetHolder> textures) const;
private:
vector<m2::PointF> m_vertexes;
AreaViewParams m_params;
};
} // namespace df
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