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#pragma once
#include "drape/color.hpp"
#include "drape/pointers.hpp"
#include "geometry/point2d.hpp"
#include "std/mutex.hpp"
#include "std/unordered_map.hpp"
#include "std/vector.hpp"
namespace df
{
class DrapeEngine;
struct DrapeApiLineData
{
DrapeApiLineData() = default;
DrapeApiLineData(vector<m2::PointD> const & points, dp::Color const & color)
: m_points(points)
, m_color(color)
{}
DrapeApiLineData & ShowPoints(bool markPoints)
{
m_showPoints = true;
m_markPoints = markPoints;
return *this;
}
DrapeApiLineData & Width(float width)
{
m_width = width;
return *this;
}
DrapeApiLineData & ShowId()
{
m_showId = true;
return *this;
}
vector<m2::PointD> m_points;
float m_width = 1.0f;
dp::Color m_color;
bool m_showPoints = false;
bool m_markPoints = false;
bool m_showId = false;
};
class DrapeApi
{
public:
using TLines = unordered_map<string, DrapeApiLineData>;
DrapeApi() = default;
void SetEngine(ref_ptr<DrapeEngine> engine);
void AddLine(string const & id, DrapeApiLineData const & data);
void RemoveLine(string const & id);
void Clear();
void Invalidate();
private:
ref_ptr<DrapeEngine> m_engine;
TLines m_lines;
mutex m_mutex;
};
} // namespace df
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