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#pragma once
#include "drape_frontend/drape_api.hpp"
#include "drape/glstate.hpp"
#include "drape/render_bucket.hpp"
#include "drape/texture_manager.hpp"
#include "std/string.hpp"
#include "std/utility.hpp"
#include "std/vector.hpp"
namespace df
{
struct DrapeApiRenderProperty
{
string m_id;
m2::PointD m_center;
vector<pair<dp::GLState, drape_ptr<dp::RenderBucket>>> m_buckets;
};
class DrapeApiBuilder
{
public:
DrapeApiBuilder() = default;
void BuildLines(DrapeApi::TLines const & lines, ref_ptr<dp::TextureManager> textures,
vector<drape_ptr<DrapeApiRenderProperty>> & properties);
};
} // namespace df
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