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#pragma once
#include "../base/thread.hpp"
#ifdef DRAW_INFO
#include "../base/timer.hpp"
#include "../std/vector.hpp"
#include "../std/numeric.hpp"
#endif
#include "message_acceptor.hpp"
#include "threads_commutator.hpp"
#include "tile_info.hpp"
#include "backend_renderer.hpp"
#include "render_group.hpp"
#include "../drape/pointers.hpp"
#include "../drape/glstate.hpp"
#include "../drape/vertex_array_buffer.hpp"
#include "../drape/gpu_program_manager.hpp"
#include "../drape/oglcontextfactory.hpp"
#include "../drape/texture_set_controller.hpp"
#include "../drape/overlay_tree.hpp"
#include "../drape/uniform_values_storage.hpp"
#include "../geometry/screenbase.hpp"
#include "../std/map.hpp"
namespace dp { class RenderBucket; }
namespace df
{
class FrontendRenderer : public MessageAcceptor,
public threads::IRoutine
{
public:
FrontendRenderer(dp::RefPointer<ThreadsCommutator> commutator,
dp::RefPointer<dp::OGLContextFactory> oglcontextfactory,
dp::TransferPointer<dp::TextureSetController> textureController,
Viewport viewport);
~FrontendRenderer();
#ifdef DRAW_INFO
double m_tpf;
double m_fps;
my::Timer m_timer;
double m_frameStartTime;
vector<double> m_tpfs;
int m_drawedFrames;
void BeforeDrawFrame();
void AfterDrawFrame();
#endif
protected:
virtual void AcceptMessage(dp::RefPointer<Message> message);
private:
void RenderScene();
void RefreshProjection();
void RefreshModelView();
void ResolveTileKeys();
void ResolveTileKeys(set<TileKey> & keyStorage, m2::RectD const & rect);
void ResolveTileKeys(set<TileKey> & keyStorage, int tileScale);
set<TileKey> & GetTileKeyStorage();
void InvalidateRenderGroups(set<TileKey> & keyStorage);
private:
void StartThread();
void StopThread();
void ThreadMain();
void ReleaseResources();
virtual void Do();
private:
void DeleteRenderData();
private:
dp::RefPointer<ThreadsCommutator> m_commutator;
dp::RefPointer<dp::OGLContextFactory> m_contextFactory;
dp::MasterPointer<dp::TextureSetController> m_textureController;
dp::MasterPointer<dp::GpuProgramManager> m_gpuProgramManager;
threads::Thread m_selfThread;
private:
vector<RenderGroup *> m_renderGroups;
dp::UniformValuesStorage m_generalUniforms;
Viewport m_viewport;
ScreenBase m_view;
set<TileKey> m_tiles;
dp::OverlayTree m_overlayTree;
};
} // namespace df
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