Welcome to mirror list, hosted at ThFree Co, Russian Federation.

frontend_renderer.hpp « drape_frontend - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 771455581a26d30e7c6c6f6a9ec253650767453b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
#pragma once

#include "../base/thread.hpp"

#ifdef DRAW_INFO
  #include "../base/timer.hpp"
  #include "../std/vector.hpp"
  #include "../std/numeric.hpp"
#endif

#include "message_acceptor.hpp"
#include "threads_commutator.hpp"
#include "tile_info.hpp"
#include "backend_renderer.hpp"
#include "render_group.hpp"

#include "../drape/pointers.hpp"
#include "../drape/glstate.hpp"
#include "../drape/vertex_array_buffer.hpp"
#include "../drape/gpu_program_manager.hpp"
#include "../drape/oglcontextfactory.hpp"
#include "../drape/texture_set_controller.hpp"
#include "../drape/overlay_tree.hpp"

#include "../drape/uniform_values_storage.hpp"

#include "../geometry/screenbase.hpp"

#include "../std/map.hpp"

namespace dp { class RenderBucket; }

namespace df
{

class FrontendRenderer : public MessageAcceptor,
                         public threads::IRoutine
{
public:
  FrontendRenderer(dp::RefPointer<ThreadsCommutator> commutator,
                   dp::RefPointer<dp::OGLContextFactory> oglcontextfactory,
                   dp::TransferPointer<dp::TextureSetController> textureController,
                   Viewport viewport);

  ~FrontendRenderer();

#ifdef DRAW_INFO
  double m_tpf;
  double m_fps;

  my::Timer m_timer;
  double m_frameStartTime;
  vector<double> m_tpfs;
  int m_drawedFrames;

  void BeforeDrawFrame();
  void AfterDrawFrame();
#endif

protected:
  virtual void AcceptMessage(dp::RefPointer<Message> message);

private:
  void RenderScene();
  void RefreshProjection();
  void RefreshModelView();

  void ResolveTileKeys();
  void ResolveTileKeys(set<TileKey> & keyStorage, m2::RectD const & rect);
  void ResolveTileKeys(set<TileKey> & keyStorage, int tileScale);
  set<TileKey> & GetTileKeyStorage();

  void InvalidateRenderGroups(set<TileKey> & keyStorage);

private:
  void StartThread();
  void StopThread();
  void ThreadMain();
  void ReleaseResources();

  virtual void Do();

private:
  void DeleteRenderData();

private:
  dp::RefPointer<ThreadsCommutator> m_commutator;
  dp::RefPointer<dp::OGLContextFactory> m_contextFactory;
  dp::MasterPointer<dp::TextureSetController> m_textureController;
  dp::MasterPointer<dp::GpuProgramManager> m_gpuProgramManager;
  threads::Thread m_selfThread;

private:
  vector<RenderGroup *> m_renderGroups;

  dp::UniformValuesStorage m_generalUniforms;

  Viewport m_viewport;
  ScreenBase m_view;
  set<TileKey> m_tiles;

  dp::OverlayTree m_overlayTree;
};

} // namespace df