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#pragma once
#include "drape_frontend/map_shape.hpp"
#include "drape_frontend/shape_view_params.hpp"
#include "drape/glstate.hpp"
#include "drape/render_bucket.hpp"
#include "drape/utils/vertex_decl.hpp"
#include "drape/overlay_handle.hpp"
#include "drape/pointers.hpp"
#include "std/vector.hpp"
namespace dp
{
class TextureManager;
}
namespace df
{
struct GpsTrackRenderData
{
uint32_t m_pointsCount;
dp::GLState m_state;
drape_ptr<dp::RenderBucket> m_bucket;
GpsTrackRenderData() : m_pointsCount(0), m_state(0, dp::GLState::OverlayLayer) {}
};
struct GpsTrackDynamicVertex
{
using TPosition = glsl::vec3;
using TColor = glsl::vec4;
GpsTrackDynamicVertex() = default;
GpsTrackDynamicVertex(TPosition const & pos, TColor const & color)
: m_position(pos)
, m_color(color)
{}
TPosition m_position;
TColor m_color;
};
class GpsTrackHandle : public dp::OverlayHandle
{
using TBase = dp::OverlayHandle;
public:
GpsTrackHandle(size_t pointsCount);
void GetAttributeMutation(ref_ptr<dp::AttributeBufferMutator> mutator) const override;
bool Update(ScreenBase const & screen) override;
m2::RectD GetPixelRect(ScreenBase const & screen, bool perspective) const override;
void GetPixelShape(ScreenBase const & screen, bool perspective, Rects & rects) const override;
bool IndexesRequired() const override;
void Clear();
void SetPoint(size_t index, m2::PointD const & position, float radius, dp::Color const & color);
size_t GetPointsCount() const;
private:
vector<GpsTrackDynamicVertex> m_buffer;
mutable bool m_needUpdate;
};
class GpsTrackShape
{
public:
static void Draw(ref_ptr<dp::TextureManager> texMng, GpsTrackRenderData & data);
};
} // namespace df
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