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#pragma once
#include "message.hpp"
#include "tile_info.hpp"
#include "../drape/pointers.hpp"
namespace dp
{
class Batcher;
class TextureSetHolder;
}
namespace df
{
class MapShape
{
public:
virtual ~MapShape(){}
virtual void Draw(dp::RefPointer<dp::Batcher> batcher, dp::RefPointer<dp::TextureSetHolder> textures) const = 0;
};
class MapShapeReadedMessage : public Message
{
public:
MapShapeReadedMessage(TileKey const & key, dp::TransferPointer<MapShape> shape)
: m_key(key), m_shape(shape)
{
SetType(MapShapeReaded);
}
~MapShapeReadedMessage()
{
m_shape.Destroy();
}
TileKey const & GetKey() const { return m_key; }
/// return non const reference for correct construct MasterPointer
dp::TransferPointer<MapShape> & GetShape() { return m_shape; }
private:
TileKey m_key;
dp::TransferPointer<MapShape> m_shape;
};
} // namespace df
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