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#pragma once
#include "drape_frontend/map_shape.hpp"
#include "drape_frontend/shape_view_params.hpp"
#include "drape/constants.hpp"
namespace df
{
class PoiSymbolShape : public MapShape
{
public:
PoiSymbolShape(m2::PointD const & mercatorPt, PoiSymbolViewParams const & params,
TileKey const & tileKey, uint32_t textIndex,
bool specialDisplacementMode = false, uint16_t specialModePriority = 0xFFFF);
void Draw(ref_ptr<dp::Batcher> batcher, ref_ptr<dp::TextureManager> textures) const override;
MapShapeType GetType() const override { return MapShapeType::OverlayType; }
private:
uint64_t GetOverlayPriority() const;
m2::PointD const m_pt;
PoiSymbolViewParams const m_params;
bool const m_specialDisplacementMode;
uint16_t const m_specialModePriority;
m2::PointI const m_tileCoords;
uint32_t const m_textIndex;
};
} // namespace df
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