blob: 2405b29befd8c23216692fcffd85fdf00df7fd37 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
#pragma once
#include "drape_frontend/render_state.hpp"
#include "drape/pointers.hpp"
namespace dp
{
class VertexArrayBuffer;
class GpuProgramManager;
struct IndicesRange;
} // namespace dp
namespace df
{
class RenderNode
{
public:
RenderNode(dp::GLState const & state, drape_ptr<dp::VertexArrayBuffer> && buffer);
void Render(ref_ptr<dp::GpuProgramManager> mng, dp::UniformValuesStorage const & uniforms);
void Render(ref_ptr<dp::GpuProgramManager> mng, dp::UniformValuesStorage const & uniforms,
dp::IndicesRange const & range);
private:
void Apply(ref_ptr<dp::GpuProgramManager> mng, dp::UniformValuesStorage const & uniforms);
dp::GLState m_state;
drape_ptr<dp::VertexArrayBuffer> m_buffer;
bool m_isBuilded;
};
} // namespace df
|