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#pragma once
#include "drape_frontend/color_constants.hpp"
#include "drape_frontend/route_shape.hpp"
#include "drape/pointers.hpp"
#include "drape/texture_manager.hpp"
#include "geometry/polyline2d.hpp"
#include "std/function.hpp"
#include "std/unordered_map.hpp"
namespace df
{
class RouteBuilder
{
public:
using TFlushRouteFn = function<void(drape_ptr<RouteData> &&)>;
using TFlushRouteSignFn = function<void(drape_ptr<RouteSignData> &&)>;
using TFlushRouteArrowsFn = function<void(drape_ptr<RouteArrowsData> &&)>;
RouteBuilder(TFlushRouteFn const & flushRouteFn,
TFlushRouteSignFn const & flushRouteSignFn,
TFlushRouteArrowsFn const & flushRouteArrowsFn);
void Build(m2::PolylineD const & routePolyline, vector<double> const & turns,
df::ColorConstant color, df::RoutePattern const & pattern,
ref_ptr<dp::TextureManager> textures, int recacheId);
void BuildArrows(int routeIndex, vector<ArrowBorders> const & borders,
ref_ptr<dp::TextureManager> textures, int recacheId);
void BuildSign(m2::PointD const & pos, bool isStart, bool isValid,
ref_ptr<dp::TextureManager> textures, int recacheId);
void ClearRouteCache();
private:
TFlushRouteFn m_flushRouteFn;
TFlushRouteSignFn m_flushRouteSignFn;
TFlushRouteArrowsFn m_flushRouteArrowsFn;
int m_routeIndex = 0;
unordered_map<int, m2::PolylineD> m_routeCache;
};
} // namespace df
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