1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
#pragma once
#include "drape_frontend/route_builder.hpp"
#include "drape/drape_global.hpp"
#include "drape/gpu_program_manager.hpp"
#include "drape/pointers.hpp"
#include "geometry/screenbase.hpp"
#include <functional>
#include <string>
#include <vector>
#include <unordered_map>
namespace df
{
extern std::string const kRouteColor;
extern std::string const kRouteOutlineColor;
extern std::string const kRoutePedestrian;
extern std::string const kRouteBicycle;
class RouteRenderer final
{
public:
using TCacheRouteArrowsCallback = std::function<void(dp::DrapeID, std::vector<ArrowBorders> const &)>;
RouteRenderer();
void UpdateRoute(ScreenBase const & screen, TCacheRouteArrowsCallback const & callback);
void RenderRoute(ScreenBase const & screen, bool trafficShown, ref_ptr<dp::GpuProgramManager> mng,
dp::UniformValuesStorage const & commonUniforms);
void AddRouteData(drape_ptr<RouteData> && routeData, ref_ptr<dp::GpuProgramManager> mng);
std::vector<drape_ptr<RouteData>> const & GetRouteData() const;
void RemoveRouteData(dp::DrapeID segmentId);
void AddRouteArrowsData(drape_ptr<RouteArrowsData> && routeArrowsData,
ref_ptr<dp::GpuProgramManager> mng);
void Clear();
void ClearRouteData();
void ClearGLDependentResources();
void UpdateDistanceFromBegin(double distanceFromBegin);
void SetFollowingEnabled(bool enabled);
private:
struct RouteAdditional
{
drape_ptr<RouteArrowsData> m_arrowsData;
std::vector<ArrowBorders> m_arrowBorders;
float m_currentHalfWidth = 0.0f;
};
void InterpolateByZoom(drape_ptr<RouteSegment> const & routeSegment, ScreenBase const & screen,
float & halfWidth, double & zoom) const;
void RenderRouteData(drape_ptr<RouteData> const & routeData, ScreenBase const & screen,
bool trafficShown, ref_ptr<dp::GpuProgramManager> mng,
dp::UniformValuesStorage const & commonUniforms);
void RenderRouteArrowData(dp::DrapeID segmentId, RouteAdditional const & routeAdditional,
ScreenBase const & screen, ref_ptr<dp::GpuProgramManager> mng,
dp::UniformValuesStorage const & commonUniforms);
double m_distanceFromBegin;
std::vector<drape_ptr<RouteData>> m_routeData;
std::unordered_map<dp::DrapeID, RouteAdditional> m_routeAdditional;
bool m_followingEnabled;
};
} // namespace df
|