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#pragma once
#include "tile_key.hpp"
#include "../geometry/rect2d.hpp"
#include "../geometry/screenbase.hpp"
#include "../std/function.hpp"
#include "../std/set.hpp"
#include "../std/string.hpp"
class FeatureType;
namespace df
{
class EngineContext;
class Stylist;
typedef function<void (FeatureType const &, Stylist &)> drawer_callback_fn;
class RuleDrawer
{
public:
RuleDrawer(drawer_callback_fn const & fn,
TileKey const & tileKey,
EngineContext & context);
void operator() (FeatureType const & f);
private:
drawer_callback_fn m_callback;
TileKey m_tileKey;
EngineContext & m_context;
m2::RectD m_globalRect;
ScreenBase m_geometryConvertor;
double m_currentScaleGtoP;
set<string> m_coastlines;
};
} // namespace dfo
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