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#pragma once
#include "drape/pointers.hpp"
#include "std/vector.hpp"
namespace dp
{
class GpuProgram;
class GpuProgramManager;
}
class ScreenBase;
namespace df
{
class TransparentLayer
{
public:
TransparentLayer();
~TransparentLayer();
void Render(uint32_t textureId, ref_ptr<dp::GpuProgramManager> mng);
private:
void Build(ref_ptr<dp::GpuProgram> prg);
uint32_t m_bufferId = 0;
int8_t m_attributePosition;
int8_t m_attributeTexCoord;
vector<float> m_vertices;
};
} // namespace df
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