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#pragma once
#include "tile_key.hpp"
#include "user_marks_provider.hpp"
#include "drape/batcher.hpp"
#include "drape/texture_manager.hpp"
#include "geometry/point2d.hpp"
#include "std/function.hpp"
namespace df
{
struct UserMarkShape
{
dp::GLState m_state;
drape_ptr<dp::RenderBucket> m_bucket;
TileKey m_tileKey;
UserMarkShape(dp::GLState const & state, drape_ptr<dp::RenderBucket> && bucket,
TileKey const & tileKey)
: m_state(state), m_bucket(move(bucket)), m_tileKey(tileKey)
{}
};
using TUserMarkShapes = vector<UserMarkShape>;
TUserMarkShapes CacheUserMarks(UserMarksProvider const * provider,
ref_ptr<dp::TextureManager> textures);
} // namespace df
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