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#pragma once
#include "opengl/storage.hpp"
#include "geometry_batcher.hpp"
#include "../geometry/point2d.hpp"
#include "../geometry/rect2d.hpp"
#include "../base/buffer_vector.hpp"
#include "../std/shared_ptr.hpp"
class ScreenBase;
namespace graphics
{
struct Color;
namespace gl
{
class BaseTexture;
}
struct BlitInfo
{
shared_ptr<gl::BaseTexture> m_srcSurface;
math::Matrix<double, 3, 3> m_matrix;
m2::RectI m_srcRect;
m2::RectU m_texRect;
double m_depth;
};
class Blitter : public GeometryBatcher
{
protected:
typedef GeometryBatcher base_t;
void calcPoints(m2::RectI const & srcRect,
m2::RectU const & texRect,
shared_ptr<gl::BaseTexture> const & texture,
math::Matrix<double, 3, 3> const & m,
bool isSubPixel,
m2::PointF * geomPts,
m2::PointF * texPts);
public:
Blitter(base_t::Params const & params);
~Blitter();
/// Immediate mode rendering functions.
/// they doesn't buffer any data as other functions do, but immediately renders it
/// @{
void blit(BlitInfo const * blitInfo,
size_t s,
bool isSubPixel);
/// @}
};
}
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