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#include "resource.hpp"
#include "opengl/data_traits.hpp"
namespace graphics
{
bool Resource::LessThan::operator()(Info const * l,
Info const * r) const
{
return l->lessThan(r);
}
Resource::Info::Info(Category cat)
: m_category(cat)
{}
Resource::Resource(
Category cat,
m2::RectU const & texRect,
int pipelineID)
: m_cat(cat),
m_texRect(texRect),
m_pipelineID(pipelineID)
{}
Resource::~Resource()
{}
}
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